400+ headset-ready projects reviewed since 2019
Energyx Surge Academy pairs structured AR/VR engineering drills with blunt mentor feedback — built for career switchers and working developers across Japan.
Inclusions learners actually cite
Mentor-marked scenes
Files returned with inline notes — not generic rubric PDFs.
Perf and UX guardrails
Explicit budgets for Quest, WebXR, and passthrough prototypes.
Portfolio receipts
README + capture requirements so hiring panels see process.
Honest limitation callouts
Each syllabus states what we do not cover (legal, job offers, assets).
Featured courses
Full catalog →Unity VR Room Setup for Quest
Ship a locomotion-safe room with lighting, anchors, and build settings tuned for Meta Quest.
Hand Tracking UX Lab
Design affordances for near-field interactions without breaking immersion or comfort.
Shader Graph for Stylized Worlds
Author stylized materials that stay within mobile GPU budgets.
Quest Performance Budget Clinic
Profile CPU/GPU spikes, fix common frame hitch culprits, and write a living perf budget doc.
The flow — horizontal checkpoints
You cut features before touching shaders.
Profiler saves with boring filenames.
Inline notes on repo + scene.
Public cut list to the cohort.
README + capture + tester script.
From our cohorts
“ Quest Performance Budget Clinic forced weekly profiler saves with boring filenames — sounds petty until you are debugging a regression three weeks later. I still use the cohort spreadsheet template. ”
“ Hand Tracking UX Lab — pinch dead zones saved our panel. ”
“ Design Systems for Headset UI paired me with a designer who hated my spacing tokens. Good friction. Final Figma kit matched prefabs without renaming hell. ”
“ Anonymous: WebXR Scene Foundations gave our team a shared vocabulary for session failures. Still heavier on reading than I expected. ”
“ Multiplayer Sync for Small Worlds week four desync lab was messy in the best way. We documented a deliberate desync, which sounds silly until you see how rarely teams practice that. ”
“ Shader Graph Stylized Worlds — fog lesson alone paid for the module. ”
“ Certification Prep Spatial Developer mocks were blunt about what they cannot guarantee. I failed the first mock, rewrote my oral around Unity VR Room Setup learnings, passed the second — still sweating public speaking though. ”
Notebook dispatches
Why we timebox perf captures on Quest builds
A repeatable 12-minute capture ritual keeps regressions visible without turning profiling into a procrastination hobby.
Passthrough panels: what we log, and what we refuse
A short decision tree we use when mixed-reality features touch cameras, depth, or environment meshes.
Download the syllabus pack
PDF outlines include tooling versions, time estimates, and explicit non-goals — request via email, no checkout on this site.
Email hello@energyx-surge.digital