Spatial Computing Studio

Spatial Computing Studio

Internal-facing reference we share with learners — three pillars that gate every review.

Spatial UX rules

  • Arm-length legibility beats monitor-perfect kerning.
  • Every interactive surface names its fallback when tracking drops.
  • Passthrough features ship with a written data refusal list.
  • Audio buses get as much budget discussion as draw calls.

Prototype loop

Sketch constraints → greybox in engine → capture → mentor markup → retro note → repeat. No step may be skipped, even when deadlines hiss.

Sketch Greybox Capture Mentor + Retro Loop until ship criteria met

Performance budget

Abstract data visualization suggesting metrics dashboards

Each module publishes CPU/GPU/audio targets. Exceeding them is allowed for experiments — shipping without documenting why is not.

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