Unity VR Room Setup for Quest
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beginner

Unity VR Room Setup for Quest

Ship a locomotion-safe room with lighting, anchors, and build settings tuned for Meta Quest.

¥68,000 · 6 weeks · cohort · beginner

Overview

You scaffold a production-ready Unity scene for standalone VR: player rig, teleportation, collision volumes, and performance-friendly lighting. We cover URP mobile settings, occlusion-friendly meshes, and validation passes you can repeat for each milestone.

What is included

  • Quest-focused URP template and quality tiers
  • Locomotion patterns with comfort presets
  • Scene partitioning for culling and batching
  • Hands-on checklists for build regressions
  • Recorded mentor reviews on two scene drops
  • Template repo with CI-friendly folder layout
  • Optional Japanese UI copy guidelines for labels

Outcomes

  • Publish a Quest APK that clears academy QA rubric
  • Document a repeatable scene audit you can reuse
  • Present a short Loom walkthrough of your interaction loop
Avatar for Mika Okada

Responsible instructor

Mika Okada

Lead instructor for engine workflows; former AR studio tools engineer.

FAQ

A headset helps by week two. Until then you can use the emulator paths we provide, though you will miss comfort tuning nuances.

Experience notes

The Unity VR Room module forced me to name every layer and write a tiny perf budget doc before each build. Annoying at first, but I still use that table on client work.

— Ken · 5/5 · survey

Teleport volumes section felt tight — I wanted one more week on custom curves — but the mentor marked up my scene file directly and that saved me hours.

— Aya , junior developer

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