Unity VR Room Setup for Quest
Ship a locomotion-safe room with lighting, anchors, and build settings tuned for Meta Quest.
¥68,000 · 6 weeks · cohort · beginner
Overview
You scaffold a production-ready Unity scene for standalone VR: player rig, teleportation, collision volumes, and performance-friendly lighting. We cover URP mobile settings, occlusion-friendly meshes, and validation passes you can repeat for each milestone.
What is included
- Quest-focused URP template and quality tiers
- Locomotion patterns with comfort presets
- Scene partitioning for culling and batching
- Hands-on checklists for build regressions
- Recorded mentor reviews on two scene drops
- Template repo with CI-friendly folder layout
- Optional Japanese UI copy guidelines for labels
Outcomes
- Publish a Quest APK that clears academy QA rubric
- Document a repeatable scene audit you can reuse
- Present a short Loom walkthrough of your interaction loop
Responsible instructor
Mika Okada
Lead instructor for engine workflows; former AR studio tools engineer.
FAQ
Experience notes
The Unity VR Room module forced me to name every layer and write a tiny perf budget doc before each build. Annoying at first, but I still use that table on client work.
Teleport volumes section felt tight — I wanted one more week on custom curves — but the mentor marked up my scene file directly and that saved me hours.