Spatial Audio for Interactive Worlds
Place emitters, occlusion, and mix buses that survive rapid head motion.
¥56,000 · 4 weeks · cohort · intermediate
Overview
Design audio graphs where UI bleeps, environmental loops, and VO lines do not mask each other when users snap-turn.
What is included
- HRTF-friendly level practices
- Occlusion tricks without expensive raycasts
- Mixing templates for dialogue-heavy scenes
- Capture sheet for recording VO in home offices
Outcomes
- Integrate a VO + SFX scene with documented buses
- Run two listening tests with classmates
- Adjust one mix after mentor notes
Responsible instructor
Mika Okada
Lead instructor for engine workflows; former AR studio tools engineer.
FAQ
Experience notes
Spatial Audio for Interactive Worlds finally explained why my UI clicks felt buried. Minor gripe: week one readings are dense.