Multiplayer Sync for Small Worlds
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Multiplayer Sync for Small Worlds

Authoritative server patterns for small match sizes with graceful desync recovery.

¥89,000 · 6 weeks · cohort · advanced

Overview

Implement tick-aligned states for 4-8 players, interpolation trade-offs, and cheat-resistant basics at hobby scale.

What is included

  • State snapshots vs event sourcing primer
  • Lag compensation exercises with bots
  • Deploy notes for low-cost VPS in Tokyo region
  • Security hygiene checklist (not enterprise grade)

Outcomes

  • Run a LAN + remote hybrid playtest
  • Document desync you intentionally trigger
  • Ship a server readme another cohort can run
Avatar for Jonah Park

Responsible instructor

Jonah Park

Backend mentor supporting WebXR deploy pipelines and caching.

FAQ

We use a lightweight OSS stack; enterprise netcode is out of scope.

Experience notes

Multiplayer Sync for Small Worlds — week four desync lab was chaotic fun. Instructions could be clearer on firewall ports.

— Sofia · remote · 4/5

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