Multiplayer Sync for Small Worlds
Authoritative server patterns for small match sizes with graceful desync recovery.
¥89,000 · 6 weeks · cohort · advanced
Overview
Implement tick-aligned states for 4-8 players, interpolation trade-offs, and cheat-resistant basics at hobby scale.
What is included
- State snapshots vs event sourcing primer
- Lag compensation exercises with bots
- Deploy notes for low-cost VPS in Tokyo region
- Security hygiene checklist (not enterprise grade)
Outcomes
- Run a LAN + remote hybrid playtest
- Document desync you intentionally trigger
- Ship a server readme another cohort can run
Responsible instructor
Jonah Park
Backend mentor supporting WebXR deploy pipelines and caching.
FAQ
Experience notes
Multiplayer Sync for Small Worlds — week four desync lab was chaotic fun. Instructions could be clearer on firewall ports.