Design Systems for Headset UI
Tokens, spacing, and typography scales that stay legible at arm length.
¥61,000 · 5 weeks · self-paced · advanced
Overview
You build a miniature design system: type ramp, panel elevation, and focus states that work when pixels are stretched across FOV.
What is included
- Type ramp exercises with real headset captures
- Elevation tokens mirrored in engine prefabs
- Contrast checks for passthrough overlays
- Collaboration guide for designers + engineers
Outcomes
- Publish a Figma + prefab kit for one app shell
- Run a critique using our legibility rubric
- Ship a changelog after peer feedback
Responsible instructor
Ravi Menon
Frontend mentor specializing in spatial UI and interaction graphs.
FAQ
Experience notes
Design Systems for Headset UI forced paired reviews between devs and designers. Messy schedule-wise, sharp outcomes.
★★★★☆ — token naming is strict. Good pain.